1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
|
use crossterm::event::Event;
use eyre::Result;
use std::time::Duration;
use crate::app_action::AppAction;
use crate::app_event::AppEvent;
use crate::component::Component;
use crate::components;
use crate::keys::key_commands::KeyCommand;
use crate::tui;
pub struct App {
pub tui: tui::Tui,
pub tick_rate: Duration,
pub components: Vec<Box<dyn Component>>,
pub key_commands: Vec<KeyCommand>,
should_quit: bool,
}
impl App {
pub fn new(tick_rate: Duration) -> Result<Self> {
let tui = tui::init()?;
let key_commands = vec![KeyCommand {
key_code: "q".to_string(),
description: "Quit molehole".to_string(),
action: Some(AppAction::Quit),
}];
let global_keys = components::global_keys::GlobalKeys {
key_commands: key_commands.clone(),
..Default::default()
};
let hello_world = components::hello_world::HelloWorld::default();
Ok(Self {
tui,
tick_rate,
components: vec![Box::new(hello_world), Box::new(global_keys)],
key_commands,
should_quit: false,
})
}
pub fn run(&mut self) -> Result<()> {
for component in &mut self.components {
component.init()?;
}
loop {
if self.should_quit {
break Ok(());
}
self.draw()?;
}
}
pub fn draw(&mut self) -> Result<()> {
let event: Option<AppEvent> = match tui::get_event(self.tick_rate)? {
Some(event) => match event {
Event::Key(key) => Some(AppEvent::Key(key)),
Event::Mouse(mouse) => Some(AppEvent::Mouse(mouse)),
Event::FocusGained => todo!(),
Event::FocusLost => todo!(),
Event::Paste(_) => todo!(),
Event::Resize(_, _) => todo!(),
},
None => None,
};
if let Some(event) = event {
let mut actions: Vec<AppAction> = vec![];
for component in &mut self.components {
if let Some(action) = component.handle_event(event)? {
actions.push(action);
}
}
for action in actions {
self.handle_action(action)?;
}
}
if self.should_quit {
return Ok(());
}
self.tui.draw(|frame| {
for component in &mut self.components {
let _ = component.render(frame, frame.size());
}
})?;
Ok(())
}
pub fn quit(&mut self) -> Result<()> {
tui::restore()?;
self.should_quit = true;
Ok(())
}
fn handle_action(&mut self, action: AppAction) -> Result<()> {
match action {
AppAction::Quit => Ok(self.quit()?),
}
}
}
|